Equipment

This page is a work in progress (prices currently in savage worlds costs will be updated to reflect Gold prices)
Melee Weapons

Type Damage Weight Cost Notes
Dagger Str+d4 2 2gp
Bastard sword Str+d8 10 35gp Parry –1, can be wielded in two hands for + 1 damage
Great Sword Str+d10 12 50gp Parry –1, 2 hands
Flail Str+d6 8 15gp Ignores Shield Parry and Cover bonus
Long Sword Str+d8 8 15gp Includes scimitars
Rapier Str+d4 3 20gp Parry + 1
Short Sword Str+d6 4 10gp Includes cavalry sabers
Axe Str+d6 2 6gp
Orcish combat axe Str+d8 12 10gp Parry –1, can be wielded in two hands for + 1 damage
Battle Axe Str+d8 10 20gp
Great Axe Str+d10 15 30gp AP 1, Parry –1, 2 hands
Dwarven axe-chain Str+d6 15 80gp Reach 1, Parry –1, 2 hands,can be used as a weapon in each hand without Reach, ignores Shield/Weapon Parry or Cover bonus
Maul Str+d8 20 40gp AP 2 vs. rigid armor, Parry –1, 2 hands
Light flail Str+d4 6 10gp Ignores 1 point of Shield/Weapon Parry or Cover bonus
Great flail Str+d8 25 60gp AP 2 vs. rigid armor, –1 Parry, 2 hands, ignores Shield/Weapon Parry or Cover bonus
Warhammer Str+d6 8 25gp AP 1 vs. rigid armor (plate mail)
Halberd Str+d8 15 25gp Reach 1, 2 hands
Lance Str+d8 10 30gp AP 2 when charging, Reach 2, only usable in mounted combat
Pike Str+d8 25 40gp Reach 2, requires 2 hands
Staff Str+d4 8 1gp Parry + 1, Reach 1, 2 hands
Spear Str+d6 5 10gp Parry + 1, Reach 1, 2 hands

Ranged weapons

Type Range Damage RoF Cost Weight Min Str. Notes
Axe Throwing 3/6/12 Str+d6 1 5gp 2
Bow 12/24/48 2d6 1 25gp 3 d6
Crossbow 15/30/60 2d6 1 50gp 10 d6 AP 2, 1 action to reload
English Long Bow 15/30/60 2d6 1 200 5 d8
Knife/Dagger 3/6/12 Str+d4 1 2gp 1
Sling 4/8/16 Str+d4 1 1gp 1
Spear 3/6/12 Str+d6 1 10gp 5 d6
Elven bow 15/30/60 2d6 1 50gp 4 d6
Mini-crossbow 6/12/24 2d4 1 20gp 3 Notes: AP 1
Pump crossbow 10/20/40 2d6 1 120gp 12 d6 Notes: AP 2, holds six bolts
Cannon (shot) 50/100/200 3d6+4 1 special Immense N/A Heavy Weapon
Catapult 24/48/96 3d6 1/3 special Immense N/A Heavy Weapon

Equipment

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